package org.liu.simpleTank;

/* constants */
public final class CONSTS {
	// screen dimension
	public static final int SW = 416; // 16 (a quarter of a block, a cell ) * 2 * 13 (blocks)
	public static final int SH = 416;
	// map dimension
	public static final int MW = 26;
	public static final int MH = 26;
	// direction
	public static final int UP = 0;
	public static final int RIGHT = 1;
	public static final int DOWN = 2;
	public static final int LEFT = 3;
	public static final int NODIR = 4;
	
	// element types
	// env types
	public static final int NONE = 0;
	public static final int GROUND = 1;
	public static final int BRICK = 2;
	public static final int STEEL = 3;
	public static final int GRASS = 4;
	public static final int WATER = 5;
	public static final int ICE = 6;
	public static final int HOME = 7;
	// movable element types
	public static final int TANK_1 = 8; // normal tank
	public static final int TANK_2 = 9; // fat tank
	public static final int TANK_3 = 10; // fast tank
	public static final int TANK_PLAYER1 = 11;
	public static final int TANK_PLAYER2 = 12;
	public static final int BULLET = 13;
	public static final int PICKUP = 14; // pickups like life, shield, clock, bomb, star
}
